Le verre à moutarde décoré, marque une enfance en France après les années 60.

une peinture d’un verre amora petit ours brun de jus d’orange avec une paille. Dans le fond, une télé, horloge, fenetre
une peinture d’un verre amora petit ours brun de jus d’orange avec une paille. Dans le fond, une télé, horloge, fenetre

La pop culture fédère autour de références communes à chaque classe d’âge. S’il y a toujours eu des cultures populaires enfantines, la production en grandes séries et l’évolution de la publicité ont accéléré et élargi la circulation de biens enfantins identiques, partagés, identificatoires. Ceux-ci rythment, puis rappellent l’enfance, l’enracinent dans une époque fantasmée et dans un groupe partagé. À l’âge adulte, ils peuvent acquérir une valeur nostalgique (le retro-gaming), monétaire (les beanies) ; ou encore marquer un attachement générationnel (‘enfant des années 90’) et à un endroit. C’est le cas des verres Amora pour les enfants ayant grandi en France.

Outside is off limits, and I don’t think anyone has energy left for a Zoom party

Photo: Petri Oeschger/Moment/Getty Images

I won’t celebrate my 30th birthday. Vast swaths of land are going up in flames. Were we to meet outside for socializing, we’d be nursing headaches, scratchy throats, and aching eyes, and that’s if we were lucky enough not to get rained on by ashes. Meeting inside isn’t an option, either, having all suddenly become potential vectors of disease. The heat wave has us running to open the windows as soon as the pollution indicators drop from red to yellow.

This is California, summer 2020.

And frankly, I don’t want a celebration, even virtual. …

A crowd-sourced reading list

Face-to-face user studies had to be halted in the wake of Covid-19, and appear unlikely to resume any time soon. We are figuring out how to navigate this so-called ‘New Normal,’ exploring how Human-Computer Interaction (HCI) can contribute to the research effort and how our research practices can be adapted. Discussions about alternative means of assessing usability for artifacts contributions have started here and also there. The issue should maybe put differently: what if we took this as an opportunity to consolidate HCI theories?

Many of us however come to HCI from other fields — and have not necessarily…

30 years of evaluating innovative accessible or assistive technology in Human-Computer Interaction research and how we could do better.

A blind teenager sits at a desk in front of a braille notetaker, a desktop computer and a MP3 player.
A blind teenager sits at a desk in front of a braille notetaker, a desktop computer and a MP3 player.
Assistive and accessible technologies ‘in the wild’

Quantitative, if possible experimental, studies and evaluations are central in Human-Computer Interaction (HCI) and to motivate policy initiatives. Yet, few technologies for children with visual impairments have been evaluated this way in education research; it is also an issue in research on technology for locomotion and mobility. Even if they were evaluated: the current replication crisis calls for revisiting our practices, and standards for quantitative evaluations have changed through time. We set to investigate how quantitative empirical evaluations of technology for visually impaired people are conducted in papers published by top HCI venues in this area (CHI, Tochi, Assets, Taccess)…

Braun and Clarke’s thematic analysis has become a staple of qualitative HCI research. Here’s how to get started with their reflexive Thematic Analysis method and why themes don’t emerge.

In 2015 at the very beginning of my PhD, my advisor gave me a simple yet essential advice for academic writing: look at papers similar to what you want to achieve. New to qualitative methods, I analyzed a sample of qualitative papers published at CHI that year. Qualitative analysis either referenced Grounded Theory by Charmaz, thematic analysis by Braun and Clarke (B&C), or simply stated using open coding. During CHI reviewing this year, Samantha and I noticed many references to thematic analysis used language and concepts Braun and Clarke have often disavowed. They have in face expressed frustrations regarding how…

Many initiatives attempt to initiate young people to programming to increase the diversity of the tech industry. But current ways of disciplining technology uses in school are diminishing their impact — and hide their transformative potential.

From the fear that social media create isolation and bullying to the fear that video games are a a main cause of gun violence, when it comes to young people using technologies, the headlines mostly convey panic. At best, we recognise that there are good and bad technology for young people to use: Minecraft’s creative mode is good, its survival mode is bad. Learning to program in Scratch is virtuous, using social media isn’t. …

A summary of our recent work on ethics in Participatory design with Katta Spiel.

There has been quite some interest in micro-ethics in (participatory) design in the recent years. By micro-ethics, I refer to research on ethics focusing on situated moral judgements and decisions — by contrast to, for instance, rights or moral principles, and procedural ethics approaches. In computer sciences and engineering, previous research on micro-ethics has focused “individuals and the internal relations of the engineering profession,” and the risks they embed in products. …

La vaisselle, le bien vivre et le bien vieillir

C’était un dimanche passé dans une maison de retraite médicalisée dans le sud de la France. On appelle ces maisons Ehpads, Établissements d’Hébergement pour Personnes âgées Dépendantes. C’est un bon Ehpad m’avait-on dit, il est associatif, les pensionnaires s’y sentent bien, il n’y a pas de maltraitance. C’est mieux pour tout le monde.

Arrive l’heure du thé. Un gobelet rempli d’eau bouillante et une touillette sur un plateau vert. Tout est en plastique. Du thé en sachet. Un biscuit et du sucre, emballés. Les gobelet gonflent et se déforment sous l’effet de la chaleur.

Avant l’Ehpad, on faisait le thé…

A summary of a recent article, co-authored with Dr Katta Spiel.

We, design practitioners and researchers, care a lot about our participants’ identity. We invite them to participate because they belong to a group — a company, a classroom, a labor union, a community. Or because of one of their characteristics — they are children or they are over 60s. We try bringing to the fore marginalised point of views. We care about how our participants enact their identity through materials and crafts. We are attentive to our roles in the participatory design activities, mirroring our attention to the roles…

From education to architecture history

Are you taking your design students to Paris? Are you a designer interested in inclusive design? Are you interested in disability history? Here are a few tips to visit Paris with these two themes in mind.

Paris is incredibly inaccessible

This article first started from a discussion with Bess Williamson, an American history and disability scholar. The first thing that comes to mind in Paris, regarding accessibility, when you have spent time in America, is how inaccessible it is. Cars park on sidewalks. Sidewalks that are far from large enough. Public transportations are as inaccessible as it gets. Most public buildings and social spaces…

Emeline Brulé

I write about design, accessibility and social sciences. Had a hand in building h.ai. Lecturer at University of Sussex.

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